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The Langrisser series differed from Fire Emblem in that it used a general-soldier structure instead of controlling main characters.
Langrisser, too, spawned many sequels, none of which were brought to North America.
The game revolves around a king who must recruit soldiers and lead his army against overwhelming enemy forces, while each unit gains experience and levels up along the way.
which was cited by Camelot Software Planning's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs.
Master of Monsters was a unique title by System Soft.
Combining the basic concepts from games like Dragon Quest and simple turn-based strategy elements, Nintendo created a hit, which spawned many sequels and imitators.
Langrisser set itself apart from other tactical RPGs in its time with larger-scale battles, where the player could control over thirty units at one time and fight against scores of enemies.
Since Der Langrisser in 1994, the series offered non-linear branching paths and multiple endings.
In Final Fantasy Tactics, instead of exploration, there is an emphasis on battle strategy.
Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game.